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; UNIT EVENTS
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;
; USAGE:
;
; Basic structure for a unit event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 6]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player or on Axis Multiplayer turns
; 5 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis in Single Player, or for AI controlled Axis majors on Axis human player turns
; 6 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied in Single Player, or for AI controlled Allied majors on Allied human player turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
;         Value = -1 is used to specify a script that should only fire for AI friendly controlled majors on your turn
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #PRIVATE= Should this event #POPUP be included in the last turn summary screen?
;           Values: [0, 1]; No= 0; Yes= 1
; #DISPLAY_TURN= On what turn do we display this event? 
;           Values [0, 2]; Any= 0; Axis Turn= 1; Allied Turn= 2
; #COUNTRY_ID= Country ID that will be owner of unit's in the event
; #FULL_RESEARCH= Do the units arrive with full applicable research (values range [0, 1]; True= 1; False= 0)
; #DESTINATION_RESOURCE= Resource destination position for units listed by #UNIT_ID
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FAILSAFE_DATE= Failsafe date for the event to occur, i.e. regardless if #CONDITION_POSITION checks have been satisfied (format yyyy/mm/dd)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of enemy unit ranges.
;                      Format: x,y [min_range, max_range] [min_enemy_units, max_enemy_units] [alignment] [aligned_country_id]
; #UNIT= Units to be created as well as a name (optional).
; 	 Format: unit_id [strength] [experience] [name]
; } 
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
; 
; Event will only be triggered if the list of trigger resources are still friendly to #COUNTRY_ID.

; Unit names are optional but if entered and a duplicate name is found to exist for #COUNTRY_ID it
; will be skipped. Othwerwise if no name is specified, i.e. [], then appropriate names from the 
; existing unit build lists will be used instead.
; 
; Unit types must match destination resource type. For example only Land units can be
; sent to Land destination resources, same for Naval units as they can only be sent to Ports.
;
; Units will arrive either within or adjacent to the #DESTINATION_RESOURCE or as close as possible in
; another friendly resource.
;
; If for any reason you would NOT like to use the failsafe #FAILSAFE_DATE then simply set this value past
; the campaign's current end date and it will not be used.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for #UNIT and not unit id names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; UK Decision Events
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;
;REMOVE1941
{
#NAME= DE 100 - The Large Destroyer Triomphant Serves As A Light Cruiser In The UK
#POPUP= <<TAG_1>>
#IMAGE= triomphant.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 50
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 137,80
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [5] [0] [FNFL Triomphant]
}

;AMEND1941
;REMOVE1943 after implementing
;
; UK Forces Capture in Alexandria the French Battleship "Lorraine"
; Based on Operation Catapult in June 1940
{
#NAME= DE 100 - French Battleship "Lorraine" Joins The Allies
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/05/31
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 205,123
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [FNFL Lorraine]
}

;REMOVE1941 after implementing
;
; UK Receives a Destroyer from the Destroyers for Bases Agreement
; One time check for if France is still in the war
{
#NAME= DE 101 - Destroyer In Liverpool
#POPUP= <<TAG_3>>
#IMAGE= castleton.png
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/12/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [8] [0] [Castleton]
}

;REMOVE1941 after implementing
;
; UK Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In Scapa Flow
#POPUP= <<TAG_4>>
#IMAGE= hmsmontgomery.png
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/10/23
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,56
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [6] [0] [Montgomery]
}

;REMOVE1941 after implementing
;
; UK Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In Rosyth
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/11
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,63
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [6] [0] [Lancaster]
}

;REMOVE1941 after implementing
;
; Canada Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In Halifax
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 30,96
; Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [6] [0] [Columbia]
}

;REMOVE1942 after implementing
;
; Canada Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In St. John's
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 52,89
; Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [8] [0] [Annapolis]
}

;REMOVE1941 after implementing
;
; 7th Armoured formed in Egypt
{
#NAME= DE 102 - 7th Armoured Formed In Egypt
#POPUP= <<TAG_8>>
#IMAGE= 7tharmouredegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 102[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/10/13
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,124
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
; 7th Armoured formed in Manchester
{
#NAME= DE 102 - 7th Armoured Formed In Manchester
#POPUP= <<TAG_9>>
#IMAGE= 7tharmoureduk.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 102[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/08/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
; 7th Armoured formed in Manchester
{
#NAME= DE 168 - 7th Armoured Formed In Manchester
#POPUP= <<TAG_9>>
#IMAGE= 7tharmoureduk.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 168[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/08/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
; 7th Armoured formed in Manchester
{
#NAME= DE 169 - 7th Armoured Formed In Manchester
#POPUP= <<TAG_9>>
#IMAGE= 7tharmoureduk.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 169[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/08/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
{
#NAME= DE 104 - Simovic HQ In Belgrade (HQ)
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 104[1]
#COUNTRY_ID= 120
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,95
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [0] [Simovic]
}

;REMOVE1941 after implementing (place them at Baghdad?)
;
{
#NAME= DE 106 - XIII Indian Corps Lands At Basra (West India Corps)
#POPUP= <<TAG_11>>
#IMAGE= xiiiindiancorps.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [XIII Indian]
}

;REMOVE1941 after implementing
;
; New Zealand Unit Arrives in Egypt
{
#NAME= DE 107 - New Zealand Contributes Forces To Egypt
#POPUP= <<TAG_12>>
#IMAGE= newzealandegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [1] [New Zealand]
}

;REMOVE1941 after implementing
;
; Australian Unit Arrives in Egypt
{
#NAME= DE 107 - Australian Reinforcements Arrive In Egypt
#POPUP= <<TAG_13>>
#IMAGE= australianegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [1] [I Australian]
}

;REMOVE1941
;
; New Zealand Unit
{
#NAME= DE 107 - New Zealand Reinforcements
#POPUP= <<TAG_12>>
#IMAGE= newzealandegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [New Zealand]
}

;REMOVE1941
;
; Australian Unit
{
#NAME= DE 107 - Australian Reinforcements
#POPUP= <<TAG_13>>
#IMAGE= australianegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [I Australian]
}

;REMOVE1940
;
{
#NAME= DE 109 - Polish I Corps
#POPUP= <<TAG_14>>
#IMAGE= polisharmyinuk.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 109[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Polish I]
}

;REMOVE1943 after implementing
{
#NAME= DE 110 - Polish II Corps
#POPUP= <<TAG_15>>
#IMAGE= polish_II_corps.png, polish_II_corps2.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 110[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,128
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0.5] [Polish II]
}

;AMEND1941
;
; images courtesy of Stephen Lewins, CART County Information Officer for Northumberland
{
#NAME= DE 111 - British Home Guard In London
#POPUP= <<TAG_16>>
#IMAGE= home_guard_1.png, home_guard_2.png, home_guard_3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,77
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis unit in the UK
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#CONDITION_POSITION= 148,77 [2,2] [1,1] [1] [0] <47,48>
#CONDITION_POSITION= 147,79 [1,2] [1,1] [1] [0] <47,48>
#UNIT= 1 [6] [1] [1st Home Guard]
}

;AMEND1941
;
{
#NAME= DE 111 - British Home Guard In Manchester
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#UNIT= 1 [6] [1] [2nd Home Guard]
}

;AMEND1941
;
{
#NAME= DE 111 - British Home Guard In Glasgow
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#UNIT= 1 [6] [1] [3rd Home Guard]
}

;AMEND1941
;
{
#NAME= DE 111 - British Home Guard In Edinburgh
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#UNIT= 1 [6] [1] [4th Home Guard]
}

;REMOVE1941
;
; images courtesy of Stephen Lewins, CART County Information Officer for Northumberland
{
#NAME= DE 111 - British L.D.V. In London
#POPUP= <<TAG_17>>
#IMAGE= home_guard_1.png, home_guard_2.png, home_guard_3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,77
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis unit in the UK
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [1st L.D.V.]
}

;REMOVE1941
;
{
#NAME= DE 111 - British L.D.V. In Manchester
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [2nd L.D.V.]
}

;REMOVE1941
;
{
#NAME= DE 111 - British L.D.V. In Glasgow
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [3rd L.D.V.]
}

;REMOVE1941
;
{
#NAME= DE 111 - British L.D.V. In Edinburgh
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [4th L.D.V.]
}

;AMEND1940
{
#NAME= DE 115 - Polish I Corps
#POPUP= <<TAG_14>>
#IMAGE= polisharmyinuk.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 115[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Polish I]
}

;REMOVE1940 after implementing
{
#NAME= DE 123 - British Expeditionary Force Arrives In France (1)
#POPUP= <<TAG_18>>
#IMAGE= bef1940.png, bef1940a.png, bef1940b.png, bef1940c.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/10/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 149,82
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [I]
#UNIT= 4 [5] [0.5] [II]
#UNIT= 5 [8] [0.5] [B.E.F.]
}

;REMOVE1940 after implementing
{
#NAME= DE 123 - British Expeditionary Force Arrives In France (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/10/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,82
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [0] [Lord Gort VC]
}

;REMOVE1940
{
#NAME= DE 123 - British Expeditionary Force Deploys In The UK
#POPUP= <<TAG_19>>
#IMAGE= befuk1940.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/15
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,79
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [0] [Lord Gort VC]
#UNIT= 5 [8] [0.5] [B.E.F.]
#UNIT= 4 [5] [0.5] [I]
#UNIT= 4 [5] [0.5] [II]
}

; Marinebomber für UK (ID=112) statt Island (53)
;REMOVE1942 after implementing
{
#NAME= DE 122 - Coastal Command AHQ Iceland Formed
#POPUP= <<TAG_20>>
#IMAGE= coastalcommandiceland.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 104,37
; Iceland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 53 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 33 [10] [0] [AHQ Iceland]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; French Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1940 after implementing
{
#NAME= DE 200 - Polish I Corps
#POPUP= <<TAG_21>>
#IMAGE= polisharmyinfrance.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 200[1]
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,86
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Polish I]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; US Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1943
;
; US Sends Tanks to Egypt
{
#NAME= DE 300 - US Armour Arrives In Egypt On The Fall Of El Alamein
#POPUP= <<TAG_22>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 300[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [10th Armoured]
}

;REMOVE1941 after implementing
;
; The UK Receives a Tactical Bomber from French Orders
{
#NAME= DE 301 - Tactical Bomber In Liverpool
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] [5th]
}

;REMOVE1941 after implementing
;
; Canada Receives a Maritime Bomber from French Orders
{
#NAME= DE 301 - Bomber In St Johns
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[1]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 51,88
; Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 33 [10] [0] [RCAF Coastal]
}

;REMOVE1941
;
; The US Receives a Tactical Bomber from French Orders
{
#NAME= DE 301 - Tactical Bomber In New York
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 11,103
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] [5th]
}

;REMOVE1941
;
; The US Receives a Medium Bomber from French Orders
{
#NAME= DE 301 - Bomber In New York
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 11,103
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 31 [10] [0] [1st]
}

{
#NAME= DE 302 - Brazilian Expeditionary Force (full strength with research)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 302[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/06/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 5,111
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [Brazilian]
}

{
#NAME= DE 302 - Brazilian Expeditionary Force (half strength with no research)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 302[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1944/06/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 5,111
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Brazilian]
}

{
#NAME= DE 359 - Slovak Forces In Banska Bystrica
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 359[1]
#COUNTRY_ID= 30
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1944/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,85
; Czechoslovakia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 30 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Slovak National]
}

{
#NAME= DE 318 - Czechoslovak Forces In Prague
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 360[1]
#COUNTRY_ID= 30
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1944/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,81
; Czechoslovakia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 30 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Prague]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; France Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940 after implementing
{
#NAME= DE 203 - France Raises A Unit Of Engineers
#POPUP= <<TAG_26>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 203[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,99
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 8 [5] [0] [1st]
}

;REMOVE1941
;
; French Forces regroup in Algiers
{
#NAME= DE 602 - French Army In Algiers After Fall Of France
#POPUP= <<TAG_27>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1940/08/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [1] [Africa]
}

;REMOVE1941
;
; French Forces regroup in Algiers
{
#NAME= DE 602 - French HQ In Algiers After Fall Of France
#POPUP= <<TAG_28>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [1] [Darlan]
}

;REMOVE1941
;
{
#NAME= DE 602 - Tactical Bomber In Algiers
#POPUP= <<TAG_29>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/06/03
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] [1st]
}

;REMOVE1941
;
{
#NAME= DE 602 - Medium Bomber In Algiers
#POPUP=
#IMAGE= 
#SOUND= bomber_movement1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/06/20
#FAILSAFE_DATE= 1940/10/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 31 [8] [0] [1st]
}

{
#NAME= France Liberated - HQ - Jean De Lattre De Tassigny
#POPUP= <<TAG_30>>
#IMAGE= tassigny.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 151,84
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; No Axis units within 5 hexes of Paris
#CONDITION_POSITION= 151,84 [5,5] [0,0] [1] [0]
#UNIT= 0 [5] [0] [Lattre de Tassigny]
}

;REMOVE1940 after implementing
{
#NAME= The Anglo-French Expedition Returns From Finland (1)
#POPUP= <<TAG_31>>
#IMAGE= finlandexpeditionreturn.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 204[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/04/25
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,63
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 7 [8] [0] [Chasseurs Alpins]
}

;REMOVE1940 after implementing
{
#NAME= The Anglo-French Expedition Returns From Finland (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 204[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/04/25
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,60
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 7 [8] [0] [Rupertforce]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

;REMOVE1942 after implementing
{
#NAME= DE 307 - The US 1st Provisional Marine Brigade Arrives In Iceland
#POPUP= <<TAG_32>>
#IMAGE= usforcesiceland.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 307[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/07/07
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 104,37
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [1st Provisional]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
{
#NAME= DE 1005 - Army at Leningrad
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1005[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#DESTINATION_RESOURCE= 210,52
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Bulgaria politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 19 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

;REMOVE1941
{
#NAME= DE 1005 - Army at Moscow
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1005[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 221,65
#DESTINATION_RESOURCE= 225,68
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Bulgaria politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 19 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

;REMOVE1941
{
#NAME= DE 1009 - Corps at Leningrad (Latvia invaded by Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1009[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#DESTINATION_RESOURCE= 210,52
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [5] [0] []
}

;REMOVE1941
{
#NAME= DE 1010 - Corps at Leningrad (Estonia invaded by Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1010[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#DESTINATION_RESOURCE= 210,52
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [5] [0] []
}

;REMOVE1942
{
#NAME= DE 405 - Polish I Corps
#POPUP= <<TAG_33>>
#IMAGE= polishcorpsussr.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 405[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/04/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 245,72
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] [I Polish]
}

{
#NAME= DE 400 - Polish 1st And 2nd Armies
#POPUP= <<TAG_34>>
#IMAGE= polisharmyussr.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 400[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] [1st Polish]
#UNIT= 4 [8] [0] [2nd Polish]
}

;REMOVE1942 after implementing
{
#NAME= DE 416 - Anti-Tank Units
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 416[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/05/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 233,64
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
}

;REMOVE1941 after implementing
{
#NAME= Corps In Moscow (Call For Great Patriotic War - Barbarossa)
#POPUP= <<TAG_36>>
#IMAGE= moscowpatriotic.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 221,65
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= Corps In Rostov (Call For Great Patriotic War - Barbarossa)
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 225,88
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= Corps In Stalingrad (Call For Great Patriotic War - Barbarossa)
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 234,85
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= Leningrad (Call For Great Patriotic War - Barbarossa)
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [7] [0] [Voroshilov]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= The Soviet Baltic Fleet Mobilizes (Barbarossa)
#POPUP= <<TAG_37>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 205,51
#DESTINATION_RESOURCE= 201,53
#DESTINATION_RESOURCE= 192,52
#DESTINATION_RESOURCE= 195,53
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Marat]
#UNIT= 39 [10] [0] [Maxim Gorky]
#UNIT= 43 [10] [0] [S-4]
}

;REMOVE1942
{
#NAME= Soviet Light Tanks Mobilize at Zhitomir (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,81
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 25 [7] [0] []
}

;REMOVE1942
{
#NAME= Soviet Light Tanks Mobilize at Minsk (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 25 [7] [0] []
}

;REMOVE1942
{
#NAME= Soviet Light Tanks Mobilize at Ostrov (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,62
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 25 [7] [0] []
}

;REMOVE1941
{
#NAME= Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 193,63
#DESTINATION_RESOURCE= 202,62
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XVI Rifle]
#UNIT= 29 [7] [0] [Baltic]
#UNIT= 30 [7] [0] [47th]
#UNIT= 6 [7] [0] [III]
}

;REMOVE1940 after implementing
{
#NAME= DE 600 - Soviet Brest-Litovsk Garrison (Pre-Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/17
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 194,75
; Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [6] [1] [Brest-Litovsk]
}

;REMOVE1940 after implementing
{
#NAME= DE 600 - Soviet Przemysl Garrison (Pre-Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/17
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 191,82
; Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [6] [1] [Przemysl]
}

;AMEND1940
;REMOVE1942
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,73
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [IV Rifle]
#UNIT= 0 [7] [0] [Buddeny]
#UNIT= 29 [7] [0] [Western]
#UNIT= 3 [7] [0] [XXI Rifle]
#UNIT= 6 [7] [0] [XI]
#UNIT= 6 [7] [0] [VI]
}

;AMEND1940
;REMOVE1942
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 194,82
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 3 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

;REMOVE1940
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,84
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [IV Rifle]
#UNIT= 0 [7] [0] [Buddeny]
#UNIT= 29 [7] [0] [Western]
#UNIT= 3 [7] [0] [XXI Rifle]
#UNIT= 6 [7] [0] [XI]
#UNIT= 6 [7] [0] [VI]
}

;REMOVE1940
{
#NAME= DE 406 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 406[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,84
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [IV Rifle]
#UNIT= 0 [7] [0] [Buddeny]
#UNIT= 29 [7] [0] [Western]
#UNIT= 3 [7] [0] [XXI Rifle]
#UNIT= 6 [7] [0] [XI]
#UNIT= 6 [7] [0] [VI]
}

;REMOVE1940
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 3 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

;REMOVE1940
{
#NAME= DE 406 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 406[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 3 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; German Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;AMEND1941
{
#NAME= DE 100 - Germany Restores The "Jean Bart" Battleship To Service
#POPUP= <<TAG_38>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 130,119
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; An Axis unit is in Casablanca
#CONDITION_POSITION= 131,119 [0,0] [1,1] [1] [0]
#UNIT= 36 [5] [0] [Jean Bart]
}

;AMEND1941
{
#NAME= DE 100 - Germany Captures Vichy French "Bretagne" (Battleship)
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; Axis control Algiers
#CONDITION_POSITION= 152,113 [0,0] [1,1] [1] [0]
#UNIT= 36 [10] [0] [Bretagne]
}

;REMOVE1941
{
#NAME= DE 118 - Germany Restores The "Jean Bart" Battleship To Service
#POPUP= <<TAG_38>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 130,119
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; An Axis unit is in Casablanca
#CONDITION_POSITION= 131,119 [0,0] [1,1] [1] [0]
#UNIT= 36 [5] [0] [Jean Bart]
}

;REMOVE1941
{
#NAME= DE 118 - Germany Captures Vichy French "Bretagne" (Battleship)
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; Axis control Algiers
#CONDITION_POSITION= 152,113 [0,0] [1,1] [1] [0]
#UNIT= 36 [10] [0] [Bretagne]
}

;REMOVE1943
{
#NAME= DE 604 - Vichy France Strasbourg Battleship
#POPUP= <<TAG_40>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 604[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,99
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [5] [0] [Strasbourg]
}

;REMOVE1940
{
#NAME= DE 606 - Construction Of The Graf Zeppelin Carrier Completed
#POPUP= <<TAG_41>>
#IMAGE= grafzeppelin.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 606[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,71
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 42 [10] [0] [Graf Zeppelin]
}

{
#NAME= DE 607 - Volksgrenadier Units Formed In Berlin
#POPUP= <<TAG_42>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 607[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [47th Volksgrenadier]
#UNIT= 4 [10] [0] [48th Volksgrenadier]
#UNIT= 4 [10] [0] [49th Volksgrenadier]
#UNIT= 4 [10] [0] [50th Volksgrenadier]
}

{
#NAME= DE 608 - Volkssturm In Berlin
#POPUP= <<TAG_43>>
#IMAGE= volkssturm_2.png, volkssturm_6.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Berlin
#CONDITION_POSITION= 173,74 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [1st Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Hamburg
#POPUP= <<TAG_44>>
#IMAGE= volkssturm_1.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 166,72
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Hamburg
#CONDITION_POSITION= 166,72 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [2nd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Munich
#POPUP= <<TAG_45>>
#IMAGE= volkssturm_7.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,86
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Munich
#CONDITION_POSITION= 169,86 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [3rd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Konigsberg
#POPUP= <<TAG_46>>
#IMAGE= volkssturm_3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,68
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Konigsberg
#CONDITION_POSITION= 187,68 [3,4] [1,1] [2] [0]
#CONDITION_POSITION= 186,67 [1,2] [1,1] [2] [0] <47,48>
#UNIT= 1 [5] [1] [4th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Breslau
#POPUP= <<TAG_47>>
#IMAGE= volkssturm_4.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Breslau
#CONDITION_POSITION= 180,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [5th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Cologne
#POPUP= <<TAG_48>>
#IMAGE= volkssturm_5.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Cologne
#CONDITION_POSITION= 160,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [6th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Berlin
#POPUP= <<TAG_43>>
#IMAGE= volkssturm_2.png, volkssturm_6.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Berlin
#CONDITION_POSITION= 173,74 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [1st Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Hamburg
#POPUP= <<TAG_44>>
#IMAGE= volkssturm_1.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 166,72
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Hamburg
#CONDITION_POSITION= 166,72 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [2nd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Munich
#POPUP= <<TAG_45>>
#IMAGE= volkssturm_7.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,86
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Munich
#CONDITION_POSITION= 169,86 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [3rd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Konigsberg
#POPUP= <<TAG_46>>
#IMAGE= volkssturm_3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,68
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Konigsberg
#CONDITION_POSITION= 187,68 [3,4] [1,1] [2] [0]
#CONDITION_POSITION= 186,67 [1,2] [1,1] [2] [0] <47,48>
#UNIT= 1 [5] [0] [4th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Breslau
#POPUP= <<TAG_47>>
#IMAGE= volkssturm_4.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Breslau
#CONDITION_POSITION= 180,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [5th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Cologne
#POPUP= <<TAG_48>>
#IMAGE= volkssturm_5.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Cologne
#CONDITION_POSITION= 160,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [6th Volkssturm]
}

;REMOVE1943 after implementing
{
#NAME= DE 609 - Free Indian Legion In Berlin
#POPUP= <<TAG_49>>
#IMAGE= free_indian_legion1.png, free_indian_legion2.png, free_indian_legion3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 609[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Free Indian Legion]
}

;REMOVE1943 after implementing
{
#NAME= DE 612 - Send U-Boats to Serve in the Black Sea
#POPUP= <<TAG_50>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 612[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/08/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,96
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [5] [0] [U-20]
}

;REMOVE1942 after implementing
{
#NAME= DE 613 - Send U-Boats to Serve in the Mediterranean
#POPUP= <<TAG_51>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 613[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/12
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,95
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [0] [U-371]
}

;REMOVE1942
{
#NAME= DE 613 - Send U-Boats to Serve in the Baltic
#POPUP= <<TAG_52>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 613[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/08/29
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,69
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [0] [U-371]
}

;REMOVE1944 after implementing
{
#NAME= DE 615 - Italian Fascist Corps Formed
#POPUP= <<TAG_53>>
#IMAGE= italian_fascistunit.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 6[1,90]
#LINK= 615[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/02/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,95
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] [ENR]
}

;REMOVE1940
;
; German Paratroops Arrive At Breslau
{
#NAME= DE 617 - German Paratroops
#POPUP= <<TAG_54>>
#IMAGE= germanpara1.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 617[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,79
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 9 [5] [0] [7th FSJ]
}

;REMOVE1940 after implementing
;
; German Paratroops Arrive Near Hamburg
{
#NAME= DE 617 - German Paratroops
#POPUP= <<TAG_55>>
#IMAGE= germanpara1.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 617[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/12/31
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 166,72
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 9 [10] [0] [7th FSJ]
}

{
#NAME= DE 620 - Egyptian Nationalist Garrison Unit In Cairo
#POPUP= <<TAG_56>>
#IMAGE= egyptianlegion.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 620[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Egyptian Legion]
}

;REMOVE1941 after implementing
;
{
#NAME= DE 621 - Croatian Garrison Unit In Zagreb
#POPUP= <<TAG_57>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 621[1]
#COUNTRY_ID= 27
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/05/13
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,92
; Croatia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 27 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [1st]
}

;REMOVE1943 after implementing
{
#NAME= DE 625 - Germany Raises A Don Cossack Cavalry Corps at Rostov
#POPUP= <<TAG_58>>
#IMAGE= doncossack.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 625[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/03/15
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 225,88
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 12 [5] [0] [Don Cossack]
}

{
#NAME= DE 626 - ROA Russian Liberation Corps In Minsk
#POPUP= <<TAG_59>>
#IMAGE= liberationarmy.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] [ROA]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (1)
#POPUP= <<TAG_60>>
#IMAGE= coastalgun.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,79
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Calais]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 150,81
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Amiens]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 148,82
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Le Havre]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (4)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 139,85
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Brest]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (1)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0.5] [Rommel]
#UNIT= 26 [5] [0.5] [Afrika Korps]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (4)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
}

;REMOVE1941
{
#NAME= DE 647 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 30 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 647 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 648 - The Afrika Korps Arrives At Trieste In Italy (100%)
#POPUP= <<TAG_62>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 648[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,92
#DESTINATION_RESOURCE= 172,91
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 649 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 649[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 30 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 649 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 649[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 672 - The Afrika Korps Arrives At Trieste In Italy (100%)
#POPUP= <<TAG_62>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 672[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,92
#DESTINATION_RESOURCE= 172,91
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1942 after implementing
{
#NAME= DE 645 - Anti-Tank Units
#POPUP= <<TAG_63>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 645[1]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/05/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
}

{
#NAME= DE 664 - Romanian Allied Armies (Bucharest)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 664[1]
#LEVEL= 0
#COUNTRY_ID= 93
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 198,95
#VARIABLE_CONDITION= 93 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [5] [0] []
#UNIT= 5 [5] [0] []
}

{
#NAME= DE 665 - Bulgarian Allied Armies (Sofia)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 665[1]
#LEVEL= 0
#COUNTRY_ID= 19
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,100
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [5] [0] []
#UNIT= 5 [5] [0] []
}

{
#NAME= DE 665 - Bulgarian Allied Garrison (Varna)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 665[1]
#LEVEL= 0
#COUNTRY_ID= 19
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,98
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Italy Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
{
#NAME= DE 112 - Italian Forces Break Out Of East Africa To Serve In Egypt
#POPUP= <<TAG_64>>
#IMAGE= italianbreakout.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 112[0]
#COUNTRY_ID= 59
#TRIGGER= 50
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/08/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Egypt politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
; No Allied units near Cairo
#CONDITION_POSITION= 208,126 [3,3] [0,0] [2] [0]
#UNIT= 4 [5] [1] [East African]
}

;REMOVE1940
{
#NAME= DE 700 - Aquila Battleship
#POPUP= <<TAG_65>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 700[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,92
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 42 [8] [0] [Aquila]
}

;REMOVE1940 after adding it to the PQ
{
#NAME= DE 700 - Roma Battleship
#POPUP= <<TAG_66>>
#IMAGE= romabb.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 700[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/19
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,92
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [8] [0] [Roma]
}

;AMEND1941
;REMOVE1942
{
#NAME= DE 701 - Italian Expeditionary Force
#POPUP= <<TAG_67>>
#IMAGE= italian_expeditionary.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 701[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/08/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 188,76
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] [Messe]
#UNIT= 4 [10] [0] [Expeditionary]
#UNIT= 4 [10] [0] [Amedeo]
}

;REMOVE1943 after implementing
{
#NAME= DE 702 - The Light Cruiser Jean De Vienne Enters Italian Service As The Fr.11
#POPUP= <<TAG_68>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 702[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,99
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [2] [0] [Fr.11]
}

;REMOVE1943
{
#NAME= DE 705 - The Light Cruiser Jean De Vienne Enters Italian Service As The Fr.11
#POPUP= <<TAG_68>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 705[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,99
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [2] [0] [Fr.11]
}

;REMOVE1941 after implementing
{
#NAME= DE 708 - Italian Forces Are Deployed In Albania
#POPUP= <<TAG_69>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 708[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/10/25
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,102
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [XXV Ciamuria]
#UNIT= 4 [5] [0] [XXVI Corizza]
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Syracuse)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 176,112
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Genoa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,95
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Brindisi)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,104
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Rome)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 171,101
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1940 after implementing
;
; Polish Destroyers arrive in Rosyth
{
#NAME= Polish Destroyers Arrive In Rosyth
#POPUP= <<TAG_70>>
#IMAGE= operationpeking1.png, operationpeking2.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1939/09/09
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,63
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [5] [0] [ORP Blyskawica]
}

;REMOVE1941 after implementing
;
; British Forces Mobilize In Egypt
{
#NAME= British Forces Mobilize In Egypt
#POPUP= <<TAG_71>>
#IMAGE= westerndesertaf.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/01/01
#FAILSAFE_DATE= 1941/02/01
#DESTINATION_RESOURCE= 208,126
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 204,125 [7,7] [1,1] [1] [0]
#UNIT= 17 [5] [0.8] [Desert]
#UNIT= 22 [5] [0.8] [Desert]
#UNIT= 24 [5] [0.8] [Desert]
#UNIT= 29 [5] [0.8] [Desert AF]
#UNIT= 30 [5] [0.8] [Desert AF]
}

;REMOVE1941 after implementing
;
; UK (Tenth Army)
{
#NAME= Tenth Army Forms In Jerusalem
#POPUP= <<TAG_72>>
#IMAGE= british10army.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; After pro axis coup in Iraq
#DATE= 1941/05/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 216,123
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 206,124 [5,6] [1,1] [1] [0]
#UNIT= 5 [5] [0.8] [10th]
}

;REMOVE1941
;
{
#NAME= US Volunteer Fighter Group Formed In Canada To Assist In The Defence Of The UK
#POPUP= <<TAG_73>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 50
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/09
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,93
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; USA politically aligned with Allies but neutral
#VARIABLE_CONDITION= 115 [2] [0] [0]
#CONDITION_POSITION= 147,77 [25,25] [2,2] [1] [0]
#UNIT= 29 [3] [0] [US Volunteer]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; France
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1943
;
; Vichy France
; These events are used for when Vichy France will be DoW'd upon 
; and/or when it joines the Allies
{
#NAME= Vichy France (Vichy Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 154,91
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 4 [10] [0] []
}

;REMOVE1943
{
#NAME= Vichy France (Marseille Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 157,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 4 [10] [0] []
}

;REMOVE1943
{
#NAME= Vichy France (Pro-Axis Navy)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,98
#VARIABLE_CONDITION= 118 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1943
{
#NAME= Vichy France (Pro-Allied Navy)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,98
#VARIABLE_CONDITION= 118 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Battleship Provence Escapes To Algiers (80% Chance)
#POPUP= <<TAG_74>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 4[81,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Battleship Provence Escapes To Algiers (50% Chance)
#POPUP= <<TAG_74>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 5[51,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Light Cruiser Jean De Vienne Escapes To Algiers (80% Chance)
#POPUP= <<TAG_75>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[81,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Light Cruiser Jean De Vienne Escapes To Algiers (50% Chance)
#POPUP= <<TAG_75>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[51,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1941
;
; Vichy France (Algiers Corps)
; This event will be called (by the game engine) when Vichy France is DoW'd upon
{
#NAME= Vichy Algeria (Algiers XIX Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 152,113
#VARIABLE_CONDITION= 4 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [0] [XIX]
}

;REMOVE1941
;
; Vichy France (Algiers Corps)
; This event will be called (by the game engine) when Vichy France is DoW'd upon
{
#NAME= Vichy Algeria (Algiers XIX Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 152,113
#VARIABLE_CONDITION= 4 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [XIX]
}

;REMOVE1943
{
#NAME= Vichy Algeria (Algiers Fighters)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 145,115
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] [1st AF]
}

;REMOVE1943
;
; Tunisian (Tunisian Corps)
; This event will be called (by the game engine) when Tunisia is DoW'd upon
{
#NAME= Tunisia (Tunisia Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 110
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 167,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 4 [3] [0] []
}

;REMOVE1941
;
; Syria (Syrian Corps)
; This event will be called (by the game engine) when Syria is DoW'd upon
{
#NAME= Syria (Syrian Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 105
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 218,119
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [0] [Levant]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA
; This event will be called (by the game engine) when either Canada or US is 
; invaded by Axis units
{
#NAME= USA Mobilizes National Defense
#POPUP= <<TAG_76>>
#IMAGE= usnational.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 1,104
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set Condition Position:
; 1st Line - Axis units within range of Washington D.C.
; 2nd Line - Axis units within range of Ottawa
; 3rd Line - Axis units within range of Halifax
; 4th Line - Axis units within range of St. John's
#CONDITION_POSITION= 4,108 [7,7] [1,1] [1] [0]
#CONDITION_POSITION= 6,93 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 30,95 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 51,88 [3,3] [1,1] [1] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 26 [10] [0] []
}

; USA
; This event will be called (by the game engine) when Japan Surrenders
{
#NAME= USA Transfers Naval Assets From The Pacific (Japan)
#POPUP= <<TAG_77>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1945/09/15
#FAILSAFE_DATE= 1945/09/15
#DESTINATION_RESOURCE= 5,107
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [2] []
#UNIT= 40 [10] [2] []
#UNIT= 42 [10] [2] []
}

;REMOVE1942 after implementing
{
#NAME= The USA Deploys Destroyers To Protect Shipping In The North Atlantic
#POPUP= <<TAG_78>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 17,99
#VARIABLE_CONDITION= 115 [2] [50] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] [Somers]
}

;REMOVE1942 after implementing
;
; USA
; This event will be called (by the game engine) when the US is fully active
{
#NAME= USA Mobilizes For War (1)
#POPUP= <<TAG_79>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [New York]
#UNIT= 36 [10] [0] [Arkansas]
}

;REMOVE1942 after implementing
;
; USA
; This event will be called (by the game engine) when the US is fully active
{
#NAME= USA Mobilizes For War (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 15,102
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 38 [10] [0] [Tuscaloosa]
#UNIT= 39 [10] [0] [Brooklyn]
}

;REMOVE1942 after implementing
;
; USA
; This event will be called (by the game engine) when the US is fully active
{
#NAME= USA Mobilizes For War (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 17,99
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Texas]
#UNIT= 40 [10] [0] [Wainwright]
#UNIT= 40 [10] [0] [Leary]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1942 after implementing
{
#NAME= USSR Siberian Reserves
#POPUP= <<TAG_80>>
#IMAGE= siberian.png
#SOUND= transport_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 55
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/12/01
#FAILSAFE_DATE= 1942/05/01
#DESTINATION_RESOURCE= 243,66
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 227,35 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 225,54 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 221,65 [2,4] [3,5] [1] [0]
#CONDITION_POSITION= 224,77 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 225,88 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 235,101 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 234,85 [3,5] [2,4] [1] [0]
#CONDITION_POSITION= 257,58 [3,5] [1,2] [1] [0]
#UNIT= 0 [10] [1] [Zhukov]
#UNIT= 0 [10] [1] []
#UNIT= 3 [10] [1] []
#UNIT= 3 [10] [1] []
#UNIT= 3 [10] [1] []
#UNIT= 4 [10] [1] []
#UNIT= 4 [10] [1] []
#UNIT= 4 [10] [1] []
#UNIT= 14 [10] [1] []
#UNIT= 14 [10] [1] []
#UNIT= 26 [10] [1] []
#UNIT= 27 [10] [1] []
#UNIT= 29 [10] [1] []
#UNIT= 30 [10] [1] []
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= DE 618 - Germany Launches Operation Panzerfaust - Budapest Garrison
#POPUP= <<TAG_81>>
#IMAGE= operationpanzerfaust.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 184,88
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Budapest]
}

{
#NAME= DE 618 - Germany Launches Operation Panzerfaust - Debrecen Garrison
#POPUP= <<TAG_82>>
#IMAGE= arrowcross.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 189,87
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Debrecen]
}

{
#NAME= DE 618 - Admiral Horthy Takes Hungary Into The Allied Camp - Budapest Garrison
#POPUP= <<TAG_83>>
#IMAGE=
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[0]
#COUNTRY_ID= 52
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 184,88
#VARIABLE_CONDITION= 52 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Budapest]
}

{
#NAME= DE 618 - Admiral Horthy Takes Hungary Into The Allied Camp - Debrecen Garrison
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[0]
#COUNTRY_ID= 52
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 189,87
#VARIABLE_CONDITION= 52 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Debrecen]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Narvik, Oslo, Trondheim, Bergen, Stavanger and Kristiansand
#POPUP= <<TAG_84>>
#IMAGE= germannarvik.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,18
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Narvik]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Oslo
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,52
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Oslo]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Trondheim
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,40
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Trondheim]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Bergen
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,50
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Bergen]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Stavanger
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,55
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Stavanger]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Kristiansand
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 162,58
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Kristiansand]
}

;REMOVE1940
{
#NAME= German Forces Secure Narvik, Oslo, Trondheim, Bergen, Stavanger and Kristiansand
#POPUP= <<TAG_84>>
#IMAGE= germannarvik.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,18
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Narvik]
}

;REMOVE1940
{
#NAME= German Forces Secure Oslo
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,52
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Oslo]
}

;REMOVE1940
{
#NAME= German Forces Secure Trondheim
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,40
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Trondheim]
}

;REMOVE1940
{
#NAME= German Forces Secure Bergen
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,50
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Bergen]
}

;REMOVE1940
{
#NAME= German Forces Secure Stavanger
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,55
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Stavanger]
}

;REMOVE1940
{
#NAME= German Forces Secure Kristiansand
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 162,58
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Kristiansand]
}

;REMOVE1943
{
#NAME= DE 639 - German Forces Secure Tunis
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 639[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Tunis]
}

;REMOVE1943
{
#NAME= DE 640 - German Forces Secure Tunis
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 640[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Tunis]
}

;REMOVE1942 after implementing
{
#NAME= Blue Division Formed In Spain For Axis
#POPUP= <<TAG_85>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/08/24
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,68
; USSR politically aligned with Allies and fully mobilized
; Spain politically aligned with Axis and not fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 99 [1] [40] [0]
; German units in or around Riga
#CONDITION_POSITION= 194,62 [2,2] [1,1] [1] [45]
#UNIT= 3 [10] [1] [250th "Blue"]
}

;REMOVE1943
{
#NAME= Germany - Vichy France Occupied (Marseille Garrison)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 1 [5] [0] [Marseille]
}

;REMOVE1943
{
#NAME= Germany - Vichy France Occupied (Marseille Garrison)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 1 [5] [0] [Marseille]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Finnish Unit Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;AMEND1940
;REMOVE1942 after implementing
;
; Finland As Axis (Winter War)
{
#NAME= The Finnish Army Deploys (Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 401[1]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,48
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [5] [1] [Isthmus]
#UNIT= 4 [5] [1] [IV]
#UNIT= 4 [5] [1] [V]
}

;REMOVE1940
;
; Finland As Axis (No Winter War)
{
#NAME= The Finnish Army Deploys (No Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 401[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,49
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0.5] [Isthmus]
}

;REMOVE1940
{
#NAME= The Finnish Army Deploys - 1 (No Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 401[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,49
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [IV]
#UNIT= 4 [10] [0.5] [V]
}

;AMEND1940
;REMOVE1942 after implementing
{
#NAME= The Finnish Army Deploys - 2 (Irrespective of Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 209,13
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [3rd]
}

; Finland as Allied
{
#NAME= The Finnish Army Deploys
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 195,51
#VARIABLE_CONDITION= 39 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0.5] [Isthmus]
}

{
#NAME= The Finnish Army Deploys
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 194,49
#VARIABLE_CONDITION= 39 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [IV]
}

{
#NAME= The Finnish Army Deploys
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,51
#VARIABLE_CONDITION= 39 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [V]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Spanish Army Deployment
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Spanish Army Deployment at Granada (pro-Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,112
#VARIABLE_CONDITION= 99 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}

{
#NAME= Spanish Army Deployment at Cordoba (pro-Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 137,110
#VARIABLE_CONDITION= 99 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}

{
#NAME= Spanish Army Deployment at Huesca (pro-Allied)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 146,100
#VARIABLE_CONDITION= 99 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}

{
#NAME= Spanish Army Deployment at Pamplona (pro-Allied)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 143,99
#VARIABLE_CONDITION= 99 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Allied AI Unit Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; UK (Naval Reinforcements)
{
#NAME= ALLIED AI: UK - Naval Reinforcements - Rosyth - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/05/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,64
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 1st Line - 2 Axis units within range of Antwerp (Port) OR
; 2nd Line - 2 Axis units within range of The Hague (Port)
#CONDITION_POSITION= 154,78 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 154,76 [5,5] [2,2] [1] [0]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 4th Line - 2 Axis units within range of St Gerorge's Channel OR
; 5th Line - 2 Axis units within range of English Channel
#CONDITION_POSITION= 138,87 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 144,82 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 150,80 [3,3] [2,2] [1] [0]
#CONDITION_POSITION= 131,80 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 138,82 [5,5] [2,2] [1] [0]
#UNIT= 38 [10] [0] []
#UNIT= 39 [10] [0] []
#UNIT= 40 [10] [0] []
}

; UK (Naval Reinforcements)
{
#NAME= ALLIED AI: UK - Naval Reinforcements - Port Said - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/06/01
#FAILSAFE_DATE= 1940/06/01
#DESTINATION_RESOURCE= 209,122
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Portsmouth - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1940/01/01
#DESTINATION_RESOURCE= 144,79
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Oxford - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 144,77
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Army - Edinburgh - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/09/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 140,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0.5] []
}

{
#NAME= ALLIED AI: UK - Corps - Glasgow - 1940 - Liberate UK (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied unit in Glasgow
#CONDITION_POSITION= 138,65 [0,0] [0,0] [2] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Carlisle - 1940 - Liberate UK (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,67
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units near Manchester
#CONDITION_POSITION= 142,72 [3,3] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 0 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Army - Manchester - 1940 - Liberate UK
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied unit in Manchester
#CONDITION_POSITION= 142,72 [0,0] [0,0] [2] [0]
#UNIT= 5 [10] [0.5] []
}

{
#NAME= ALLIED AI: UK - Corps - Liverpool - 1940 - Liberate UK
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,72
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied unit in Liverpool
#CONDITION_POSITION= 141,72 [0,0] [0,0] [2] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Sheffield - 1940 - Liberate UK (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,73
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Glasgow - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/11/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 138,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units within range of London (otherwise we receive liberate UK units above)
#CONDITION_POSITION= 147,77 [20,20] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Sheffield - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/11/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,73
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units within range of London (otherwise we receive liberate UK units above)
#CONDITION_POSITION= 147,77 [20,20] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; UK (HQ)
{
#NAME= ALLIED AI: UK - HQ - Manchester - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 142,72
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Garrison - Alexandria - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,124
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Allied units in position south of El Alamein
#CONDITION_POSITION= 203,125 [0,0] [1,1] [2] [0]
#UNIT= 1 [5] [0] [Alexandria]
}

; UK (Engineers)
{
#NAME= ALLIED AI: UK - Engineers - Alexandria - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,124
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units in range of Paris
#CONDITION_POSITION= 151,84 [4,4] [1,1] [1] [0]
#UNIT= 8 [5] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Artillery, Corps, Army - Suez - 1941 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 210,126
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied units in Alexandria
#CONDITION_POSITION= 206,124 [0,0] [0,0] [2] [0]
#UNIT= 17 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Corps - El Arish - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 212,124
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied units in Alexandria
#CONDITION_POSITION= 206,124 [0,0] [0,0] [2] [0]
#UNIT= 4 [10] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Destroyer - Glasgow - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/12/20
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 137,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0.5] []
#UNIT= 40 [10] [0.5] []
}

; UK (Cruiser)
{
#NAME= ALLIED AI: UK - Cruiser - Gibraltar - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/09/01
#FAILSAFE_DATE= 1942/09/01
#DESTINATION_RESOURCE= 137,114
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [10] [0] []
}

; UK (Syrian Garrison)
{
#NAME= ALLIED AI: UK - Syrian Garrison - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 218,119
#VARIABLE_CONDITION= 105 [1] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Syrian]
}

; UK (Iraqi Garrison)
{
#NAME= ALLIED AI: UK - Iraqi Garrison - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
; place at Kut-al-Amara to give time to unit in capital to restrengthen and leave
#DESTINATION_RESOURCE= 237,121
#VARIABLE_CONDITION= 56 [1] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Baghdad]
}

{
#NAME= ALLIED AI: UK - HQ/Corps - Basra - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.8] [XXI Indian]
#UNIT= 0 [10] [0.8] [Ritchie]
}

; UK (1943 D-Day Helper)
{
#NAME= ALLIED AI: UK - HQ/Corps/Army - Sheffield - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Match non Torch landings value
#GV= 3[76,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,73
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
}

; UK (Paratroops)
{
#NAME= ALLIED AI: UK - Paratroops - Portsmouth - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,79
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; UK (Paratroops)
{
#NAME= ALLIED AI: UK - Paratroops - Portsmouth - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/08
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,79
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; UK (Medium Bomber)
{
#NAME= ALLIED AI: UK - Medium Bomber - Oxford - 1944 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 31 [10] [0.5] []
}

; UK (Medium Bomber)
{
#NAME= ALLIED AI: UK - Medium Bomber - Oxford - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 31 [10] [0.5] []
}

{
#NAME= ALLIED AI: UK - Garrison - Heraklion (Intermediate)
#POPUP= <<TAG_86>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 196,116
; 1st Line - UK politically aligned with Allies and not surrendered
; 1st Line - Greece politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
; No Axis units on Crete
#CONDITION_POSITION= 196,116 [1,1] [0,0] [1] [0]
#UNIT= 1 [5] [0] [Crete]
}

; Canada (Army)
{
#NAME= ALLIED AI: Canada - Army - Halifax - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1941/09/01
#DESTINATION_RESOURCE= 30,95
#VARIABLE_CONDITION= 21 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; Canada (Army)
{
#NAME= ALLIED AI: Canada - Army - Halifax - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/09/20
#FAILSAFE_DATE= 1942/09/20
#DESTINATION_RESOURCE= 30,95
#VARIABLE_CONDITION= 21 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; France (Corps)
{
#NAME= ALLIED AI: France - Corps - Paris - 1939 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 151,84
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK HQ - Providence - 1940 (DE 1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 15,101
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK Destroyers - Norfolk - 1941 (DE 1) (1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/05/29
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
#UNIT= 40 [10] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK Destroyers - Norfolk - 1941 (DE 1) (2) (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/07/22
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
#UNIT= 40 [10] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK Reinforcements - Norfolk - 1942 (DE 1) (1)
#POPUP= <<TAG_87>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/09/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Indiana]
#UNIT= 39 [10] [0] [Oakland]
#UNIT= 40 [10] [0] [Pringle]
#UNIT= 40 [10] [0] [Kane]
#UNIT= 41 [10] [0] [Ticonderoga]
#UNIT= 42 [10] [0] [Essex]
}

{
#NAME= ALLIED AI: USA - Liberate UK Reinforcements - Boston - 1941 (DE 1) (2) (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/09/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 17,99
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Montana]
#UNIT= 37 [10] [0] [Cleveland]
#UNIT= 38 [10] [0] [Portland]
#UNIT= 40 [10] [0] [Balch]
#UNIT= 42 [10] [0] [Yorktown]
}

; USA (Liberate UK Support)
{
#NAME= ALLIED AI: USA - Liberate UK Support - New York - 1942 (DE 1) (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#GV= 1[1,100]
#LINK= 1[1]
#LEVEL= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/09/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 10,104
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 26 [10] [0] []
}

; USA (HQ)
{
#NAME= ALLIED AI: USA - HQ - New York - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 10,104
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

; USA (Bombers)
{
#NAME= ALLIED AI: USA - Bombers - Coventry - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; turn after amphibs begin embarking
#DATE= 1944/03/03
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,75
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 29 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
}

; USA (Bombers)
{
#NAME= ALLIED AI: USA - Bombers - Coventry - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
; turn before amphibs begin embarking
#DATE= 1943/01/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,75
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent
#CONDITION_POSITION= 147,77 [20,20] [30,30] [2] [0]
#UNIT= 29 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
}

; USA (Paratroops)
{
#NAME= ALLIED AI: USA - Paratroops - Exeter - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; USA (Paratroops)
{
#NAME= ALLIED AI: USA - Paratroops - Exeter - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/08
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; USA (HQ/Tactical/Medium Bomber)
{
#NAME= ALLIED AI: USA - HQ/Tactical/Medium Bomber - Plymouth - 1944 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 30 [10] [0.5] []
#UNIT= 31 [10] [0.5] []
}

; USA (HQ/Tactical/Medium Bomber)
{
#NAME= ALLIED AI: USA - HQ/Tactical/Medium Bomber - Plymouth - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 30 [10] [0.5] []
#UNIT= 31 [10] [0.5] []
}

; USA
; This event will be called (by the game engine) when Axis units occupy Spain
{
#NAME= ALLIED AI: USA Transfers Naval Assets From The Pacific (Veteran)
#POPUP= <<TAG_77>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 5,107
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units within range of Madrid
#CONDITION_POSITION= 139,104 [1,3] [1,1] [1] [0]
#UNIT= 36 [10] [1] [Colorado]
#UNIT= 39 [10] [1] [Cleveland]
#UNIT= 40 [10] [1] [Taylor]
#UNIT= 42 [10] [1] [Ranger]
}

; USA
{
#NAME= ALLIED AI: USA - Naval Reinforcements - Norfolk - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/06/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; No Axis units within range of London (otherwise we receive liberate UK DE 1 units above)
#CONDITION_POSITION= 147,77 [20,20] [0,0] [1] [0]
#UNIT= 36 [10] [1] []
#UNIT= 38 [10] [1] []
#UNIT= 39 [10] [1] []
#UNIT= 42 [10] [1] []
}

; USSR (Engineers)
{
#NAME= ALLIED AI: USSR - Engineers - Leningrad - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units in range of Paris
#CONDITION_POSITION= 151,84 [4,4] [1,1] [1] [0]
#UNIT= 8 [5] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Garrison - Kandalaksha (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 210,24
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Garrison - Kestenga (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 208,30
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Kem (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 214,34
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Repola (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 207,38
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Kondopoga (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 214,44
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Army/Corps - Pskov (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,59
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Riga
#CONDITION_POSITION= 194,62 [2,2] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Luga (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 205,56
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Narva (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,54
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - HQ - Volkhov (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 210,52
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Fighter - Volkhov (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 210,52
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 29 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Leningrad (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 206,51 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Artillery - Leningrad (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 206,51 [5,5] [1,1] [1] [0]
#UNIT= 16 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Leningrad (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 206,51 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Velikye Luki (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 207,63
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 207,63 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Vyazma (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 214,67
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 214,67 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Army/Corps - Rzhev (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 214,64
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 214,64 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps/Army - Orel (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 217,73
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 214,73 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements will head towards Dnepropetrovsk)
{
#NAME= ALLIED AI: USSR - Reinforcements - Dnepropetrovsk (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 215,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kiev OR
; Axis units in range of Kirovograd
#CONDITION_POSITION= 207,80 [2,2] [1,1] [1] [0]
#CONDITION_POSITION= 210,86 [2,2] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements will head towards Dnepropetrovsk)
{
#NAME= ALLIED AI: USSR - Reinforcements - Kharkov (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 218,82
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kiev OR
; Axis units in range of Kirovograd
#CONDITION_POSITION= 207,80 [2,2] [1,1] [1] [0]
#CONDITION_POSITION= 210,86 [2,2] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
}

; USSR
{
#NAME= ALLIED AI: USSR - Kerch (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 218,93
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kherson
#CONDITION_POSITION= 213,90 [2,2] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements will head towards Moscow)
{
#NAME= ALLIED AI: USSR - Reinforcements - Gorki (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 233,64
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Rzhev OR
; Axis units in range of Vyazma OR
; Axis units in range of Tula
#CONDITION_POSITION= 214,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 214,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 218,69 [2,2] [1,1] [1] [0]
#CONDITION_POSITION= 220,70 [3,3] [1,1] [1] [0]
#UNIT= 0 [10] [0] [Moscow]
#UNIT= 16 [10] [0] []
#UNIT= 14 [10] [0.5] []
#UNIT= 14 [10] [0.5] []
#UNIT= 26 [10] [0.5] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 7 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Reinforcements - Voronezh (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 224,77
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near Voronezh
#CONDITION_POSITION= 221,75 [4,4] [1,1] [1] [0]
#CONDITION_POSITION= 221,80 [4,4] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 16 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 7 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Grozny (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 236,98
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 8 hexes of Stalingrad
; 2nd Line - 1 Axis unit within 8 hexes of Grozny
#CONDITION_POSITION= 234,85 [8,8] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [8,8] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Stalingrad (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 8 hexes of Voroshilovgrad OR
; 2nd Line - 1 Axis unit within 8 hexes of Grozny
#CONDITION_POSITION= 224,85 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [8,8] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Tblisi (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 235,101
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 10 hexes of Tblisi
; 2nd Line - 1 Axis unit within 10 hexes of Grozny
#CONDITION_POSITION= 253,101 [10,10] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [10,10] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Baku (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 245,104
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 5 hexes of Baku
; 2nd Line - 1 Axis unit within 5 hexes of Grozny
#CONDITION_POSITION= 245,104 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Garrison)
{
#NAME= ALLIED AI: USSR - Garrison - Tehran (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 248,115
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Tehran]
}

; USSR (Caucasus Defense)
{
#NAME= ALLIED AI: USSR - Caucasus Defense - Tblisi (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 235,101
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kirovabad OR
; Axis units in range of Tiblisi
#CONDITION_POSITION= 238,104 [8,8] [1,1] [1] [0]
#CONDITION_POSITION= 229,102 [8,8] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Moscow - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/20
#FAILSAFE_DATE= 1940/01/20
#DESTINATION_RESOURCE= 221,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Moscow - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/20
#FAILSAFE_DATE= 1940/01/20
#DESTINATION_RESOURCE= 220,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Destroyers)
{
#NAME= ALLIED AI: USSR - Destroyer - Archangel - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 226,35
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps - Kalinin - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/21
#FAILSAFE_DATE= 1942/01/21
#DESTINATION_RESOURCE= 217,62
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps/Army - Kamyshin - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/21
#FAILSAFE_DATE= 1942/01/21
#DESTINATION_RESOURCE= 236,81
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps - Stalingrad - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/21
#FAILSAFE_DATE= 1942/01/21
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (Tank)
{
#NAME= ALLIED AI: USSR - Tank/Air - Borisoglebsk - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/03/04
#FAILSAFE_DATE= 1942/03/04
#DESTINATION_RESOURCE= 229,78
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 26 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps - Stalingrad - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Stalingrad - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Fighters)
{
#NAME= ALLIED AI: USSR - Fighters - Stalingrad - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] []
#UNIT= 29 [10] [0] []
}

; USSR (Tactical Bomber)
{
#NAME= ALLIED AI: USSR - Tactical Bomber - Stalingrad - 1942 (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] []
#UNIT= 30 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Reinforcements - Sverdlovsk - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 265,62
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Stalingrad OR
; Axis units in range of Saratov OR
; Axis units in range of Moscow OR
; Axis units in range of Gorki OR
; Axis units in range of Tambov
#CONDITION_POSITION= 234,85 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 237,77 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 222,65 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 233,64 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 228,74 [5,5] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Reinforcements - Sverdlovsk - 1943 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 265,62
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Stalingrad OR
; Axis units in range of Saratov OR
; Axis units in range of Moscow OR
; Axis units in range of Gorki OR
; Axis units in range of Tambov
#CONDITION_POSITION= 234,85 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 237,77 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 222,65 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 233,64 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 228,74 [5,5] [1,1] [1] [0]
#UNIT= 26 [10] [0] []
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
#UNIT= 6 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}


; USSR (Reinforcements)
{
#NAME= ALLIED AI: USSR - HQ/Corps/Army - Gorki - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 233,64
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units have taken Moscow
#CONDITION_POSITION= 221,65 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Reinforcements)
{
#NAME= ALLIED AI: USSR - HQ/Corps/Army - Cherepovets - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 221,54
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units have taken Leningrad
#CONDITION_POSITION= 206,52 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Reinforcements)
{
#NAME= ALLIED AI: USSR - HQ/Corps/Army - Uralsk - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 248,79
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units have taken Stalingrad
#CONDITION_POSITION= 234,85 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Axis AI Unit Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= AXIS AI: Germany - Garrision - Johannisburg - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 669[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 190,71
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

{
#NAME= AXIS AI: Germany - Garrision - Gumbinnen - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/08
#FAILSAFE_DATE= 1939/09/08
#DESTINATION_RESOURCE= 192,69
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

{
#NAME= AXIS AI: Germany - Corps - Frankfurt - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 669[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 164,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] []
}

; Germany (Tank)
{
#NAME= AXIS AI: Germany - Army - Coblenz - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 161,80
; Poland surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [1] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - The Hague - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 155,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Brussels - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 155,80
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Antwerp - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 155,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Cherbourg - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 143,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Brest - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,86
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Calais - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 151,79
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Lorient - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,87
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - St Malo - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,85
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Nantes - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 143,88
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Stettin - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,72
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Zagreb - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/06/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Zhitomir - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Neustelitz - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Army)
{
#NAME= AXIS AI: Germany - Army - Paris - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 151,84
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Axis unit in Paris
#CONDITION_POSITION= 151,84 [0,0] [0,0] [1] [0]
#UNIT= 5 [10] [0] []
}

; Germany (Destroyers)
{
#NAME= AXIS AI: Germany - Destroyers - Stettin - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 175,71
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
#UNIT= 40 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Tilsit - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,67
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Tilsit
#CONDITION_POSITION= 190,67 [3,3] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Siedlice - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,76
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siedlice
#CONDITION_POSITION= 190,76 [1,1] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Johannisburg - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,71
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Johannisburg
#CONDITION_POSITION= 190,71 [2,2] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Johannisburg - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,71
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Johannisburg
#CONDITION_POSITION= 190,71 [2,2] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 610: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 632: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 632[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 633: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 633[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 634: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 634[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

{
; Berlin decides to reinforce Rommel
#NAME= AXIS AI: Germany - North Africa Reinforcements - 1941 (Intermediate)
#POPUP= <<TAG_88>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/06/01
#FAILSAFE_DATE= 1948/01/01
; Benghazi
#DESTINATION_RESOURCE= 186,122
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [2] [Schörner]
#UNIT= 4 [10] [2] []
#UNIT= 9 [10] [2] []
#UNIT= 26 [10] [2] []
#UNIT= 30 [10] [2] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Cuxhaven - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,71
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] [Cuxhaven]
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Wilhemshaven - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] [Cuxhaven]
}

; Germany (Tank)
{
#NAME= AXIS AI: Germany - Tank - Yugoslavian Invasion Helper - 1941 (1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
; Szeged
#DESTINATION_RESOURCE= 186,91
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Hungary politically aligned with Axis and not surrendered AND
; 3rd Line - Yugoslavia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 52 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [0] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [0] []
}

; Germany (Tank)
{
#NAME= AXIS AI: Germany - Tank - Yugoslavian Invasion Helper - 1941 (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
; Szeged
#DESTINATION_RESOURCE= 186,91
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Hungary politically aligned with Axis and not surrendered AND
; 3rd Line - Yugoslavia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 52 [1] [100] [0]
#VARIABLE_CONDITION= 120 [1] [0] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Belgrade - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,94
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Belgrade]
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Zagreb - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [Zagreb]
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Banja Luka - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [Banja Luka]
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Bihacs - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [10] [0] [Bihacs]
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Mostar - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [10] [0] [Mostar]
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - HQ/Corps/Army - Skopje - Greece Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 189,101
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Belgrade has an Axis unit
; This way either Yugoslavia is an ally or conquered to activate the attack on Greece
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] [List]
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 26 [10] [0] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa Reserves - Baranowicze - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/06/01
#DESTINATION_RESOURCE= 198,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Belgrade
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 7 [10] [1] []
#UNIT= 30 [10] [1] []
#UNIT= 1 [5] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa Reserves - Baranowicze - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/06/01
#DESTINATION_RESOURCE= 198,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Belgrade
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 7 [10] [1] []
#UNIT= 30 [10] [1] []
#UNIT= 1 [5] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa Reserves - Warsaw - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/06/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Belgrade
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 16 [10] [0] []
#UNIT= 26 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 7 [10] [1] []
#UNIT= 30 [10] [1] []
#UNIT= 1 [5] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa HQ - Siauliai - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/06/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in Siauliai
#CONDITION_POSITION= 192,65 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Minsk - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Minsk
#CONDITION_POSITION= 201,71 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Kiev - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 207,80
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Kiev
#CONDITION_POSITION= 207,80 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Leningrad - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Leningrad
#CONDITION_POSITION= 206,52 [0,0] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Smolensk - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 209,68
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Smolensk
#CONDITION_POSITION= 209,68 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Kharkov - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 218,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Kharkov
#CONDITION_POSITION= 218,82 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Bordeaux - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 145,94
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Rouen - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 149,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Berlin - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Tank Reserves - Warsaw - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/03/01
#FAILSAFE_DATE= 1942/03/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] []
#UNIT= 26 [10] [0] []
}

; Germany (Engineers)
{
#NAME= AXIS AI: Germany - Engineers - Dusseldorf - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Minsk
#CONDITION_POSITION= 201,71 [0,0] [1,1] [1] [0]
#UNIT= 8 [10] [0] []
}

; Germany (Sub)
{
#NAME= AXIS AI: Germany - Sub - Arcachon - 1942 (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/03/01
#FAILSAFE_DATE= 1942/03/01
#DESTINATION_RESOURCE= 145,93
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [0] []
#UNIT= 43 [10] [0] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Garrison Reserves - Warsaw - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Rennes)
{
#NAME= AXIS AI: Germany - Garrison - Rennes - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 143,86
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Caen - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 146,84
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Le Havre - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 147,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Rockets - Le Havre - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/01/01
#DESTINATION_RESOURCE= 147,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 21 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Rockets - Calais - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/01/01
#DESTINATION_RESOURCE= 151,79
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 21 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Rockets - Ypres - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/01/01
#DESTINATION_RESOURCE= 153,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 21 [10] [0] []
}

; Germany (Post D-Day Frontier Defense)
{
#NAME= AXIS AI: Germany - Post D-Day Frontier Defense - Frankfurt (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Paris OR
; Allies within range of Dusseldorf OR
; Allies within range of Hamburg OR
; Allies within range of Bordeaux
#CONDITION_POSITION= 151,84 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 166,72 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 160,78 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 145,94 [7,7] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
#UNIT= 26 [10] [1] []
#UNIT= 27 [10] [0] []
#UNIT= 29 [10] [1] []
#UNIT= 30 [10] [1] []
}

; Germany (Post Italian Surrender)
{
#NAME= AXIS AI: Germany - Post Italian Surrender - Innsbruck (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 753[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 168,88
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
}

; Germany (Post Italian Surrender)
{
#NAME= AXIS AI: Germany - Munich Defense (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Trento
#CONDITION_POSITION= 168,91 [5,5] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}

; Germany (Post D-Day Frontier Defense)
{
#NAME= AXIS AI: Germany - Berlin Defense (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Berlin
#CONDITION_POSITION= 173,74 [10,10] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}

; Germany (Engineer)
{
#NAME= AXIS AI: Germany - Engineer (Siegrfried Line)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/09/01
#FAILSAFE_DATE= 1942/09/01
#DESTINATION_RESOURCE= 160,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 8 [10] [1] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Bologna - Italian Low Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Genoa - Italian Low Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Tirana - Italian Low Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,102
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Rome - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 171,101
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Axis unit in Rome
#CONDITION_POSITION= 171,101 [0,0] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Gustav Line)
{
#NAME= AXIS AI: Germany - Gustav Line (1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,102
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Tunis OR
; Allies within range of Tripoli OR
; Allies within range of Catanzaro
#CONDITION_POSITION= 167,112 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 172,121 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 179,107 [8,8] [1,1] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Gustav Line)
{
#NAME= AXIS AI: Germany - Gustav Line (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,103
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Tunis OR
; Allies within range of Tripoli OR
; Allies within range of Catanzaro
#CONDITION_POSITION= 167,112 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 172,121 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 179,107 [8,8] [1,1] [2] [0]
#UNIT= 1 [5] [0] []
#UNIT= 8 [10] [1] []
#UNIT= 9 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}

; Finland (Corps)
{
#NAME= AXIS AI: Finland - Corps - Turko - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 190,50
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Italy (Corps)
{
#NAME= AXIS AI: Italy - Corps - Bari - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 180,103
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Italy (HQ)
{
#NAME= AXIS AI: Italy - HQ - Rome - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 171,101
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

; Italy (Army)
{
#NAME= AXIS AI: Italy - Army - Rome - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 171,101
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; Italy (Tactical Bomber)
{
#NAME= AXIS AI: Italy - Tactical Bomber - Belgrade - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 187,94
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] []
}

; Italy (Tactical Bomber)
{
#NAME= AXIS AI: Italy - Greece Reserves - Monastir - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 188,103
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; Italy (Garrison)
{
#NAME= AXIS AI: Italy - Garrison - Trieste - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Italy (Garrison)
{
#NAME= AXIS AI: Italy - Garrison - Padua - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 170,92
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Italy (Garrison)
{
#NAME= AXIS AI: Italy - Garrison - Syracuse - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 176,112
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}


; Umsetzung von DE682, wenn bezahlt
{
#NAME= DE 682 - Op. Silberfuchs
#POPUP= Operation Silberfuchs gestartet
#IMAGE= silberfuchs.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 682[1]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/06/22
#FAILSAFE_DATE= 1942/02/01
#DESTINATION_RESOURCE= 195,30
; Germany politically aligned with Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Finland politically aligned with Axis
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [8] [0.5] [Feige]
#UNIT= 4 [8] [0.5] [I. "Nord"]
#UNIT= 3 [8] [1] [2. "Nord"]
}
